NHL 14: Player Attributes Explained
Deking: The higher the deking attribute is, the more effective loose puck dekes become and the more accurate players will be able to shoot following a deke move.
Hand-eye: This attribute affects a player’s deflections, batted pucks, one-timers, and their ability to pick up hard passes.
Off. Awareness: Players in possession of high offensive awareness have good vision, which improves their playmaking ability and a knack for finding the back of the net.
Passing: The higher the passing attribute the more accurate passes become. The passing attribute also affects the ability to make blind passes and increases the chance they will get passes through traffic as well as making those passes easier to control from the receiving player.
Puck Control: This attribute affects a player’s ability to maintain control of the puck through hits and stick checks (i.e. poke checks and stick lifts). Puck control also determines whether or not one can do an on-knees deke on the breakaway.
Shooting Accuracy: Wrist Shot accuracy and slap Shot accuracy control how accurate these shots are.
Shooting Power: Wrist shot power and slap shot power control how hard a player may shoot the puck.
Aggressiveness: This attribute gives a bonus to hitting intensity. A big hit intimidates opponents and in high-pressure situations, an intimidated opponent will have reduced shot quality, pass accuracy and reduced aggression.
Body Checking: This attribute gives the ability to deliver bigger body checks. Checking also affects the intensity of the hits delivered.
Def. Awareness: This attribute affects how much a player pays attention to protecting the defensive end of the ice. This includes better ability to take away passing lanes, lower susceptibility to being deked and greater effort on the back check.
Discipline: The discipline attribute affects the likelihood of taking penalties. For example, if a player has higher discipline, they will be less likely to get an elbow up on a guy during a hit.
Faceoffs: The winner of a faceoff is determined by a number of factors including this attribute which influences the likelihood of winning the faceoff.
Fighting Skill: Along with Strength this attribute will affect punching power.
Shot Blocking: Shot blocking affects the speed in which a player gets up from a shotblock, and the type of block – a diving block(on their stomach) or a standing block (straight up legs together). Players with a high shot block attribute will be more likely to do the diving shot block.
Stick Checking: This attribute affects both poke checks and stick lifts in their ability to take the puck successfully and to avoid taking penalties while doing so.
Acceleration: This attribute affects how quickly a player reaches top speed. If one has lots of acceleration, the player will get to their top speed faster than someone who has less acceleration but lots of top speed.
Agility: This attribute affects the ability to turn. The more agility, the sharper one can turn with speed. This also helps when cutting across the ice while back skating on defense.
Balance: This affects a player’s resistance from being knocked over on a hit as well as their puck control. The more balance one has, the better they stay on their feet.
Durability: This attribute decreases the chance of injury. In EASHL specifically, you can play through all injuries but they will result in a temporary attribute reduction to your player never lasting beyond the end of that game.
Endurance: This attribute will determine the rate at which the player recovers energy when not skating with high effort. Fatigue will play a greater factor if a player has low endurance. Fatigue affects both skating ability and shooting.
Speed: This attribute affects a player’s top speed. Note that a player cannot sustain a top end speed without high endurance.
Strength: This attribute is a modifier that affects shot power, fighting, checking, resisting hits, and boardplay. Strength will give extra power in shots, punches and hitting. Strength will also help with resisting hits. Strength affects the ability to pin players to the boards while initiating boardplay, and the ability to slip free when one is being pinned in boardplay.